The result was the 1997 series The Adventures of Sam & Max: Freelance Police, broadcast on Fox Kids in the United States, YTV in Canada and Channel 4 in the United Kingdom. Purcell joined with story editor Dan Smith from Canadian studio Nelvana to create an animated television series of Sam & Max in 1996. After producing the cover art for Herc's Adventures and concept art for The Curse of Monkey Island, Purcell left LucasArts. In 1995, Purcell combined all published Sam & Max printed media into a 154-page paperback compilation titled Sam & Max: Surfin' the Highway. Purcell decided to base the game on one of his earlier Sam & Max stories, the 1988 story "On The Road". Sam & Max Hit the Road was conceived and developed by a small team headed by Purcell, Sean Clark, Michael Stemmle and Collette Michaud. Note the rat on the car's grille, a common theme in Purcell's work.Īfter a positive reaction to the Sam & Max strips in The Adventurer and wanting to expand into other franchises following Maniac Mansion and Monkey Island, LucasArts offered to create a graphic adventure game on the characters in 1992. A 1988 issue of Sam & Max, published by Comico Purcell has been surprised at the cult status that the characters have acquired. Purcell wrote the six-issue comic book series Defenders of Dynatron City for Marvel Comics in 1992. References to the characters were occasionally made in unrelated LucasArts adventure games as a clandestine appearance in backgrounds. The characters eventually became involved as training material for LucasArts programmers working with SCUMM, the core game engine used by LucasArts adventure games Purcell created versions of Sam and Max in their office for new programmers under Ron Gilbert to practice on. He worked with animation in several LucasArts adventure games, published three more Sam & Max comic books during this time, and began creating brief comic strips for LucasArts' quarterly newsletter, The Adventurer. Purcell was later commissioned to create the cover artwork for Maniac Mansion and the first two Monkey Island games and researched into whips for the adventure game version of Indiana Jones and the Last Crusade. He was rehired to produce art for the graphic adventure game Zak McKracken and the Alien Mindbenders. Purcell was hired by LucasArts, then known as Lucasfilm Games, as an animator in 1988, but was subsequently laid off when the project he was working on was canceled. These three stories established the basics for Purcell's future work with the characters. Purcell published a further story in a 1987 issue of Critters titled "Night of the Cringing Wildebeest". The comic contained two Sam & Max stories: "Monkeys Violating the Heavenly Temple", a name that Purcell found on a firework and thought was appropriate and "Night of the Gilded Heron-Shark". The 32-page comic was published by Fishwrap Productions in 1987. Purcell agreed, and wrote his first feature-length comic using the characters of Sam and Max. Moncuse approached Purcell about the possibility of another comic book series to accompany his well-performing Fish Police series in 1987. Following his graduation in 1982, Purcell became involved in freelance illustration, working briefly for Marvel Comics, Chaosium, and on Steven Moncuse's Fish Police series. These strips featured Sam and Max, an anthropomorphic dog and rabbit duo who work as vigilantes and private investigators Purcell drew the first strip the night before the deadline. Purcell entered into a career with comic books while an undergraduate at the California College of the Arts in 1980 he produced comic strips for the weekly newsletter. Purcell collaborated with Nelvana to create a Sam & Max television series in 1997, and briefly worked as an animator for Industrial Light & Magic after leaving LucasArts. Purcell was hired by LucasArts as an artist and animator in 1988 and worked on several LucasArts adventure games, including the first three Monkey Island games, Indiana Jones and the Last Crusade and Sam & Max Hit the Road. He performed freelance work for Marvel Comics and Fishwrap Productions before publishing his first Sam & Max comic in 1987. The series has grown to incorporate an animated television series and several video games.Ī graduate of the California College of Arts and Craft, Purcell began his career creating comic strips for the college newsletter. He is the creator of the media franchise Sam & Max, for which Purcell received an Eisner Award in 2007. Steven Ross Purcell (born October 1, 1961) is an American cartoonist, animator, game designer and voice actor.
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